Vocabulary

Adoption study
A behavior genetic research method that involves comparison of adopted children to their adoptive and biological parents.
Altruism
A desire to improve the welfare of another person, at a potential cost to the self and without any expectation of reward.
Assent
When minor participants are asked to indicate their willingness to participate in a study. This is usually obtained from participants who are at least 7 years old, in addition to parent or guardian consent.
Attachment behavioral system
A motivational system selected over the course of evolution to maintain proximity between a young child and his or her primary attachment figure.
Attachment behaviors
Behaviors and signals that attract the attention of a primary attachment figure and function to prevent separation from that individual or to reestablish proximity to that individual (e.g., crying, clinging).
Attachment figure
Someone who functions as the primary safe haven and secure base for an individual. In childhood, an individual’s attachment figure is often a parent. In adulthood, an individual’s attachment figure is often a romantic partner.
Attachment patterns
(also called “attachment styles” or “attachment orientations”) Individual differences in how securely (vs. insecurely) people think, feel, and behave in attachment relationships.
Attrition
When a participant drops out, or fails to complete, all parts of a study.
Audience design
Constructing utterances to suit the audience’s knowledge.
Authoritative
A parenting style characterized by high (but reasonable) expectations for children’s behavior, good communication, warmth and nurturance, and the use of reasoning (rather than coercion) as preferred responses to children’s misbehavior.
Autobiographical memory
Memory for the events of one’s life.
Autobiographical reasoning
The ability, typically developed in adolescence, to derive substantive conclusions about the self from analyzing one’s own personal experiences.
Behavioral genetics
The empirical science of how genes and environments combine to generate behavior.
Bidirectional relations
When one variable is likely both cause and consequence of another variable.
Big Five
A broad taxonomy of personality trait domains repeatedly derived from studies of trait ratings in adulthood and encompassing the categories of (1) extraversion vs. introversion, (2) neuroticism vs. emotional stability, (3) agreeable vs. disagreeableness, (4) conscientiousness vs. nonconscientiousness, and (5) openness to experience vs. conventionality. By late childhood and early adolescence, people’s self-attributions of personality traits, as well as the trait attributions made about them by others, show patterns of intercorrelations that confirm with the five-factor structure obtained in studies of adults.
Chutes and Ladders
A numerical board game that seems to be useful for building numerical knowledge.
Cohort effects
When research findings differ for participants of the same age tested at different points in historical time.
Collective efficacy
The shared beliefs among members of a group about the group’s ability to effectively perform the tasks needed to attain a valued goal.
Common ground
Information that is shared by people who engage in a conversation.
Common-pool resource
A collective product or service that is freely available to all individuals of a society, but is vulnerable to overuse and degradation.
Commons dilemma game
A game in which members of a group must balance their desire for personal gain against the deterioration and possible collapse of a resource.
Concrete operations stage
Piagetian stage between ages 7 and 12 when children can think logically about concrete situations but not engage in systematic scientific reasoning.
Conscience
The cognitive, emotional, and social influences that cause young children to create and act consistently with internal standards of conduct.
Conservation problems
Problems pioneered by Piaget in which physical transformation of an object or set of objects changes a perceptually salient dimension but not the quantity that is being asked about.
Consolidation
The process occurring after encoding that is believed to stabilize memory traces.
Continuous development
Ways in which development occurs in a gradual incremental manner, rather than through sudden jumps.
Cooperation
The coordination of multiple partners toward a common goal that will benefit everyone involved.
Cross-sectional research
A research design used to examine behavior in participants of different ages who are tested at the same point in time.
Cue overload principle
The principle stating that the more memories that are associated to a particular retrieval cue, the less effective the cue will be in prompting retrieval of any one memory.
Decomposed games
A task in which an individual chooses from multiple allocations of resources to distribute between him- or herself and another person.
Depth perception
The ability to actively perceive the distance from oneself of objects in the environment.
Discontinuous development
Discontinuous development
Dishabituation
When participants demonstrated increased attention (through looking or listening behavior) to a new stimulus after having been habituated to a different stimulus.
Distinctiveness
The principle that unusual events (in a context of similar events) will be recalled and recognized better than uniform (nondistinctive) events.
Effortful control
A temperament quality that enables children to be more successful in motivated self-regulation.
Ego
Sigmund Freud’s conception of an executive self in the personality. Akin to this module’s notion of “the I,” Freud imagined the ego as observing outside reality, engaging in rational though, and coping with the competing demands of inner desires and moral standards.
Elicited imitation
A behavioral method used to examine recall memory in infants and young children.
Empathy
The ability to vicariously experience the emotions of another person.
Encoding
The initial experience of perceiving and learning events.
Encoding specificity principle
The hypothesis that a retrieval cue will be effective to the extent that information encoded from the cue overlaps or matches information in the engram or memory trace.
Engrams
A term indicating the change in the nervous system representing an event; also, memory trace.
Episodic memory
Memory for events in a particular time and place.
The recording of participant brain activity using a stretchy cap with small electrodes or sensors as participants engage in a particular task (commonly viewing photographs or listening to auditory stimuli).
Family Stress Model
A description of the negative effects of family financial difficulty on child adjustment through the effects of economic stress on parents’ depressed mood, increased marital problems, and poor parenting.
Flashbulb memory
Vivid personal memories of receiving the news of some momentous (and usually emotional) event.
Formal operations stage
Piagetian stage starting at age 12 years and continuing for the rest of life, in which adolescents may gain the reasoning powers of educated adults.
Free rider problem
A situation in which one or more individuals benefit from a common-pool resource without paying their share of the cost.
Gender schemas
Organized beliefs and expectations about maleness and femaleness that guide children’s thinking about gender.
Goodness of fit
The match or synchrony between a child’s temperament and characteristics of parental care that contributes to positive or negative personality development. A good “fit” means that parents have accommodated to the child’s temperamental attributes, and this contributes to positive personality growth and better adjustment.
Habituation
When participants demonstrated decreased attention (through looking or listening behavior) to repeatedly-presented stimuli.
Heritability coefficient
An easily misinterpreted statistical construct that purports to measure the role of genetics in the explanation of differences among individuals.
Identity
Sometimes used synonymously with the term “self,” identity means many different things in psychological science and in other fields (e.g., sociology). In this module, I adopt Erik Erikson’s conception of identity as a developmental task for late adolescence and young adulthood. Forming an identity in adolescence and young adulthood involves exploring alternative roles, values, goals, and relationships and eventually committing to a realistic agenda for life that productively situates a person in the adult world of work and love. In addition, identity formation entails commitments to new social roles and reevaluation of old traits, and importantly, it brings with it a sense of temporal continuity in life, achieved though the construction of an integrative life story.
Imaginal performances
When imagining yourself doing well increases self-efficacy.
Information processing theories
Theories that focus on describing the cognitive processes that underlie thinking at any one age and cognitive growth over time.
The process of getting permission from adults for themselves and their children to take part in research.
Ingroup
Group to which a person belongs.
Institutional Review Boards (IRBs)
A committee that reviews and approves research procedures involving human participants and animal subjects to ensure that the research is conducted in accordance with federal, institutional, and ethical guidelines.
Interindividual-intergroup discontinuity
The tendency for relations between groups to be less cooperative than relations between individuals.
Interview techniques
A research method in which participants are asked to report on their experiences using language, commonly by engaging in conversation with a researcher (participants may also be asked to record their responses in writing).
Involuntary or obligatory responses
Behaviors in which individuals engage that do not require much conscious thought or effort.
Lexicon
Words and expressions.
Linguistic intergroup bias
A tendency for people to characterize positive things about their ingroup using more abstract expressions, but negative things about their outgroups using more abstract expressions.
Longitudinal research
A research design used to examine behavior in the same participants over short (months) or long (decades) periods of time.
Memory traces
A term indicating the change in the nervous system representing an event.
Misinformation effect
When erroneous information occurring after an event is remembered as having been part of the original event.
Mnemonic devices
A strategy for remembering large amounts of information, usually involving imaging events occurring on a journey or with some other set of memorized cues.
Motor control
The use of thinking to direct muscles and limbs to perform a desired action.
Narrative identity
An internalized and evolving story of the self designed to provide life with some measure of temporal unity and purpose. Beginning in late adolescence, people craft self-defining stories that reconstruct the past and imagine the future to explain how the person came to be the person that he or she is becoming.
Nature
The genes that children bring with them to life and that influence all aspects of their development.
Numerical magnitudes
The sizes of numbers.
Nurture
The environments, starting with the womb, that influence all aspects of children’s development.
Object permanence
The understanding that objects continue to exist even when they cannot be directly observed (e.g., that a pen continues to exist even when it is hidden under a piece of paper).
Object permanence task
The Piagetian task in which infants below about 9 months of age fail to search for an object that is removed from their sight and, if not allowed to search immediately for the object, act as if they do not know that it continues to exist.
Outgroup
Group to which a person does not belong.
Outgroup
A social category or group with which an individual does not identify.
Performance experiences
When past successes or failures lead to changes in self-efficacy.
Phonemic awareness
Awareness of the component sounds within words.
Piaget’s theory
Theory that development occurs through a sequence of discontinuous stages: the sensorimotor, preoperational, concrete operational, and formal operational stages.
Practice effect
When participants get better at a task over time by “practicing” it through repeated assessments instead of due to actual developmental change (practice effects can be particularly problematic in longitudinal and sequential research designs).
Preoperational reasoning stage
Period within Piagetian theory from age 2 to 7 years, in which children can represent objects through drawing and language but cannot solve logical reasoning problems, such as the conservation problems.
Priming
A stimulus presented to a person reminds him or her about other ideas associated with the stimulus.
Prisoner’s dilemma
A classic paradox in which two individuals must independently choose between defection (maximizing reward to the self) and cooperation (maximizing reward to the group).
Psychophysiological responses
Recording of biological measures (such as heart rate and hormone levels) and neurological responses (such as brain activity) that may be associated with observable behaviors.
Qualitative changes
Large, fundamental change, as when a caterpillar changes into a butterfly; stage theories such as Piaget’s posit that each stage reflects qualitative change relative to previous stages.
Quantitative changes
Gradual, incremental change, as in the growth of a pine tree’s girth.
Quantitative genetics
Scientific and mathematical methods for inferring genetic and environmental processes based on the degree of genetic and environmental similarity among organisms.
Rational self-interest
The principle that people will make logical decisions based on maximizing their own gains and benefits.
Recall memory
The process of remembering discrete episodes or events from the past, including encoding, consolidation and storage, and retrieval.
Recoding
The ubiquitous process during learning of taking information in one form and converting it to another form, usually one more easily remembered.
Redemptive narratives
Life stories that affirm the transformation from suffering to an enhanced status or state. In American culture, redemptive life stories are highly prized as models for the good self, as in classic narratives of atonement, upward mobility, liberation, and recovery.
Reflexivity
The idea that the self reflects back upon itself; that the I (the knower, the subject) encounters the Me (the known, the object). Reflexivity is a fundamental property of human selfhood.
Research design
The strategy (or “blueprint”) for deciding how to collect and analyze research information.
Research methods
The specific tools and techniques used by researchers to collect information.
Retrieval
The process of accessing stored information.
Retroactive interference
The phenomenon whereby events that occur after some particular event of interest will usually cause forgetting of the original event.
Sapir-Whorf hypothesis
The hypothesis that the language that people use determines their thoughts.
Security of attachment
An infant’s confidence in the sensitivity and responsiveness of a caregiver, especially when he or she is needed. Infants can be securely attached or insecurely attached.
Self as autobiographical author
The sense of the self as a storyteller who reconstructs the past and imagines the future in order to articulate an integrative narrative that provides life with some measure of temporal continuity and purpose.
Self as motivated agent
The sense of the self as an intentional force that strives to achieve goals, plans, values, projects, and the like.
Self as social actor
The sense of the self as an embodied actor whose social performances may be construed in terms of more or less consistent self-ascribed traits and social roles.
Self-efficacy
The belief that you are able to effectively perform the tasks needed to attain a valued goal.
Self-esteem
The extent to which a person feels that he or she is worthy and good. The success or failure that the motivated agent experiences in pursuit of valued goals is a strong determinant of self-esteem.
Self-regulation
The complex process through which people control their thoughts, emotions, and actions.
Self-report measure
A type of questionnaire in which participants answer questions whose answers correspond to numerical values that can be added to create an overall index of some construct.
Semantic memory
The more or less permanent store of knowledge that people have.
Sensorimotor stage
Period within Piagetian theory from birth to age 2 years, during which children come to represent the enduring reality of objects.
Sequential research designs
A research design that includes elements of cross-sectional and longitudinal research designs. Similar to cross-sectional designs, sequential research designs include participants of different ages within one study; similar to longitudinal designs, participants of different ages are followed over time.
Situation model
A mental representation of an event, object, or situation constructed at the time of comprehending a linguistic description.
Social brain hypothesis
The hypothesis that the human brain has evolved, so that humans can maintain larger ingroups.
Social identity
A person’s sense of who they are, based on their group membership(s).
Social networks
Networks of social relationships among individuals through which information can travel.
Social referencing
The process by which one individual consults another’s emotional expressions to determine how to evaluate and respond to circumstances that are ambiguous or uncertain.
Social reputation
The traits and social roles that others attribute to an actor. Actors also have their own conceptions of what they imagine their respective social reputations indeed are in the eyes of others.
Social value orientation (SVO)
An assessment of how an individual prefers to allocate resources between him- or herself and another person.
Sociocultural theories
Theory founded in large part by Lev Vygotsky that emphasizes how other people and the attitudes, values, and beliefs of the surrounding culture influence children’s development.
Solidity principle
The idea that two solid masses should not be able to move through one another.
State of vulnerability
When a person places him or herself in a position in which he or she might be exploited or harmed. This is often done out of trust that others will not exploit the vulnerability.
Storage
The stage in the learning/memory process that bridges encoding and retrieval; the persistence of memory over time.
Strange situation
A laboratory task that involves briefly separating and reuniting infants and their primary caregivers as a way of studying individual differences in attachment behavior.
Syntax
Rules by which words are strung together to form sentences.
Task-specific measures of self-efficacy
Measures that ask about self-efficacy beliefs for a particular task (e.g., athletic self-efficacy, academic self-efficacy).
Temperament
Early emerging differences in reactivity and self-regulation, which constitutes a foundation for personality development.
The Age 5-to-7 Shift
Cognitive and social changes that occur in the early elementary school years that result in the child’s developing a more purposeful, planful, and goal-directed approach to life, setting the stage for the emergence of the self as a motivated agent.
The “I”
The self as knower, the sense of the self as a subject who encounters (knows, works on) itself (the Me).
The “Me”
The self as known, the sense of the self as the object or target of the I’s knowledge and work.
Theory of mind
Emerging around the age of 4, the child’s understanding that other people have minds in which are located desires and beliefs, and that desires and beliefs, thereby, motivate behavior.
Theory of mind
Children’s growing understanding of the mental states that affect people’s behavior.
Twin studies
A behavior genetic research method that involves comparison of the similarity of identical (monozygotic; MZ) and fraternal (dizygotic; DZ) twins.
Ultimatum game
An economic game in which a proposer (Player A) can offer a subset of resources to a responder (Player B), who can then either accept or reject the given proposal.
Verbal persuasion
When trusted people (friends, family, experts) influence your self-efficacy for better or worse by either encouraging or discouraging you about your ability to succeed.
Verbal report paradigms
Research methods that require participants to report on their experiences, thoughts, feelings, etc., using language.
Vicarious performances
When seeing other people succeed or fail leads to changes in self-efficacy.
Vignette
A short story that presents a situation that participants are asked to respond to.
Violation of expectation paradigm
A research method in which infants are expected to respond in a particular way because one of two conditions violates or goes against what they should expect based on their everyday experiences (e.g., it violates our expectations that Wile E. Coyote runs off a cliff but does not immediately fall to the ground below).
Voluntary responses
Behaviors that a person has control over and completes by choice.